Juan Olea
Juan Olea
3D Prop & Environment Artist
Krakow, Poland

Summary

3D Artist & more recently, Lead artist, with over 8 years of expertise in the video game industry. Proficient in modeling, sculpting, retopology, and PBR texturing across both realistic and stylized 3D props & environments. Experience too in supervision and art management, adept at collaborating within team dynamics and delivering results within tight deadlines. Known for clear communication skills, super social behaviour and resilience under pressure.

Driven by an enduring passion for 3D art, I am presently committed to crafting top-tier 3D assets while actively mentoring and assisting students and junior professionals. Organized and detail-oriented, I bring forth a solid artistic and technical foundation, coupled with a holistic understanding of video game production.

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Skills

Art DirectionDigital PaintingEnvironment DesignLook DevelopmentMatte PaintingRendering3D Modeling3D VisualizationDigital SculptingEnvironment ModelingHard Surface ModelingLow-poly ModelingProp ModelingTexturingUV MappingSculptingRetopologyHigh-poly ModelingLevel ArtLevel DesignWeapon ModelingVehicle ModelingTeachingTeam ManagementProject ManagementPhotogrammetryPBR TexturingPhysically Based RenderingTexture BakingOptimizationpbr3dPerforceCommunicationorganic modelingscene assemblySet DressingLead ArtistScene AssemblyTileable TexturesSchedulingLookdevmentoringDocumentationTrim SheetsMentorshipmentorQuality ControlAsset OptimizationGame Ready AssetsReal-time RenderingArtistic DirectionModular Environment DesignUnreal Engine 5Team CoordinationAsset SupervisorArt Pipeline DevelopmentOptimization for GamesOutsourcing SupervisionFeedback & ReviewTask ReviewAAA ProductionNext-gen Workflow3D Art Lead

Software proficiency

3ds Max
3ds Max
Keyshot
Keyshot
Maya
Maya
Mudbox
Mudbox
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
xNormal
xNormal
Quixel Suite
Quixel Suite
UVLayout
UVLayout
SpeedTree
SpeedTree
Perforce
Perforce
Jira
Jira
Frostbite Engine
Frostbite Engine
Adobe Lightroom
Adobe Lightroom
Word
Word
Instant Meshes
Instant Meshes
Slack
Slack
Adobe Substance 3D assets
Adobe Substance 3D assets
Quixel Bridge
Quixel Bridge
Substance 3D Sampler
Substance 3D Sampler
RizomUV
RizomUV
ia
ia
Quixel Mixer
Quixel Mixer
Quixel Megascans
Quixel Megascans
MetaHuman Creator
MetaHuman Creator

Productions

    • Video Game
      Battlefield 6
    • Year
      2025
    • Role
      Art Lead & QA
    • Company
      HiMasters
    • Video Game
      Exoborne
    • Year
      2025
    • Role
      Lead Artist
    • Company
      HiMasters
    • Video Game
      Microsoft Flight Simulator 2024
    • Year
      2024
    • Role
      Lead Artist
    • Company
      HiMasters
    • Video Game
      Tony Hawk's Pro Skater 3 + 4
    • Year
      2025
    • Role
      3D Environment and Prop Artist
    • Company
      Art Bully Productions
    • Video Game
      Epic Games | MegaScans
    • Year
      2025
    • Role
      Lead Artist
    • Company
      Epic Games
    • Video Game
      Taxi Life: a city driving simulator
    • Year
      2024
    • Role
      3D Environment and Prop Artist
    • Company
      Simteract S.A.
    • Video Game
      Train Life: a Railway Simulator
    • Year
      2022
    • Role
      3D Environment and Prop Artist
    • Company
      Simteract S.A.
    • Video Game
      Matchbox Driving Adventures
    • Year
      2024
    • Role
      Lead Environment Art & Props
    • Company
      OneManStudio
    • Video Game
      HOT ROD Mayhem
    • Year
      2025
    • Role
      Lead Environment Art & Props
    • Company
      OneManStudio
    • Video Game
      SpongeBob SquarePants: The Cosmic Shake
    • Year
      2023
    • Role
      3D Artist
    • Company
      Purple Lamp Studios
    • Video Game
      SpongeBob SquarePants: Rehydrated
    • Year
      2020
    • Role
      3D Artist
    • Company
      Purple Lamp Studios
    • Video Game
      Crossfire
    • Year
      2018
    • Role
      3D Environment and Prop Artist
    • Company
      Elite3D
    • Video Game
      Overkill's The Walking Dead
    • Year
      2018
    • Role
      3D Environment and Prop Artist
    • Company
      Elite3d
    • Video Game
      Call of Duty: WWII
    • Year
      2017
    • Role
      Prop 3D Artist
    • Company
      Elite3D

Experience

  • 3D Environment & Prop artist at ArtBully
    Cracow, PL
    May 2024 - December 2024

    As part of the ArtBully team, I contributed to the production of Tony Hawk’s Pro Skater 3 + 4, focusing on high-quality 3D environment and prop art. My work involved not only creating assets but also optimizing, configuring, and designing environment pieces, as well as developing for example marketing elements integrated inside the game. I ensured all content met technical and artistic standards while maintaining consistency with the project’s visual direction and performance requirements.

  • Lead Artist - Remote at PTW - 1518Studios - Remote
    Cracow, PL
    August 2023 - April 2024

    As a Lead Artist, I work guiding a wide team of artists on prop/environment artwork while being in touch with other departments to ensure work meets all technical targets and frame rate restrictions. Some of my duties are to establish art benchmarks, collaborating with management for pre-production or plannings and also take part directly into the art production, which I love. I participate in promoting pipelines, defining budgets and documenting them for the team.

  • Lead Artist - Remote at OneManStudio
    Cracow, PL
    March 2023 - February 2024

    As a Lead Artist, I work guiding a wide team of artists on prop/environment artwork while being in touch with other departments to ensure work meets all technical targets and frame rate restrictions. Some of my duties are to establish art benchmarks, collaborating with management for pre-production or plannings and also take part directly into the art production, which I love. I participate in promoting pipelines, defining budgets and documenting them for the team.

    I also help to manage outsource artwork and to establish priority of work while scheduling the workload, as well as to ensure all artists have appropiate conditions to complete their tasks.

  • 3D Artist at SIMTERACT S.A
    Kraków, PL
    October 2020 - January 2023

    I'm taking part as environment artist and prop artist with its related tasks such as modeling, texturing, bake, UVs, creation of LODs, TRIM's, polishing, optimization in engine, etc for some unannounced AA & AAA projects.

  • 3D Artist at Purple Lamp Studios
    Vienna, Austria
    October 2018 - July 2020

    I'm taking part as environment artist and prop artist with its related tasks such as modeling, texturing, bake, UVs, creation of LODs, TRIM's, polishing, optimization in engine, etc in some unannounced AAA projects.

  • Prop & Environment Artist at Elite3D
    Valencia, Spain
    April 2018 - September 2018

    I was taking part as member of different teams for work as environment artist and prop artist with its related tasks such as modeling, texturing, bake, UVs, creation of LODs, polishing, optimization in engine, etc where I worked for some important AAA titles which due to my DNA I can’t provide too much information.

  • 3D Artist at TGL - Turku Game Lab
    Turku, Finland
    February 2017 - July 2017

    I did my internship at TGL in Turku (Finland). My role was focused as 3D Artist for serious games and consisted on expanding the current content of the projects that needed to be covered based on nowadays software and techniques used in games development. Also I took part into some projects as consultor and designer where I was talking to different engineer heads who were in charge of those projects. In addition outside of my working time I worked as freelance for some costumers creating desings and some 3D pieces for engineers, one of them is Valentino Valkaj (famous photographer) for who I created his personal logo and website design.