3D Artist & more recently, Lead artist, with over 8 years of expertise in the video game industry. Proficient in modeling, sculpting, retopology, and PBR texturing across both realistic and stylized 3D props & environments. Experience too in supervision and art management, adept at collaborating within team dynamics and delivering results within tight deadlines. Known for clear communication skills, super social behaviour and resilience under pressure.
Driven by an enduring passion for 3D art, I am presently committed to crafting top-tier 3D assets while actively mentoring and assisting students and junior professionals. Organized and detail-oriented, I bring forth a solid artistic and technical foundation, coupled with a holistic understanding of video game production.
As part of the ArtBully team, I contributed to the production of Tony Hawk’s Pro Skater 3 + 4, focusing on high-quality 3D environment and prop art. My work involved not only creating assets but also optimizing, configuring, and designing environment pieces, as well as developing for example marketing elements integrated inside the game. I ensured all content met technical and artistic standards while maintaining consistency with the project’s visual direction and performance requirements.
As a Lead Artist, I work guiding a wide team of artists on prop/environment artwork while being in touch with other departments to ensure work meets all technical targets and frame rate restrictions. Some of my duties are to establish art benchmarks, collaborating with management for pre-production or plannings and also take part directly into the art production, which I love. I participate in promoting pipelines, defining budgets and documenting them for the team.
As a Lead Artist, I work guiding a wide team of artists on prop/environment artwork while being in touch with other departments to ensure work meets all technical targets and frame rate restrictions. Some of my duties are to establish art benchmarks, collaborating with management for pre-production or plannings and also take part directly into the art production, which I love. I participate in promoting pipelines, defining budgets and documenting them for the team.
I also help to manage outsource artwork and to establish priority of work while scheduling the workload, as well as to ensure all artists have appropiate conditions to complete their tasks.
I'm taking part as environment artist and prop artist with its related tasks such as modeling, texturing, bake, UVs, creation of LODs, TRIM's, polishing, optimization in engine, etc for some unannounced AA & AAA projects.
I'm taking part as environment artist and prop artist with its related tasks such as modeling, texturing, bake, UVs, creation of LODs, TRIM's, polishing, optimization in engine, etc in some unannounced AAA projects.
I was taking part as member of different teams for work as environment artist and prop artist with its related tasks such as modeling, texturing, bake, UVs, creation of LODs, polishing, optimization in engine, etc where I worked for some important AAA titles which due to my DNA I can’t provide too much information.
I did my internship at TGL in Turku (Finland). My role was focused as 3D Artist for serious games and consisted on expanding the current content of the projects that needed to be covered based on nowadays software and techniques used in games development. Also I took part into some projects as consultor and designer where I was talking to different engineer heads who were in charge of those projects. In addition outside of my working time I worked as freelance for some costumers creating desings and some 3D pieces for engineers, one of them is Valentino Valkaj (famous photographer) for who I created his personal logo and website design.