HotRodMayhem

HotRodMayhem

It was an honor to lead the development team this time too, unfortunately for a discontinued project. From conceptualization to final optimization for the Switch platform, as Lead Artist, I was responsible for overseeing the design of the game's environments and objects and obviously producing art. For months, I immersed myself in every aspect of the project, from creating models and sculptures to vertex painting and texturing. Some of my tasks in this project were: modeling, sculpting, texturing, concepting, optimization, shader development, time planning, weekly tasks, level design/set dressing and testing. We were able to create several environments with very different look, mood and ambiance, each one unique in its own way.

Please note that all images associated with the project belong to OG and OneManStudio.